Can i solo crucible of carnage




















Comment by is there a pre-req or can i fly to twilight when i hit 84 i get quest? Comment by slicendice To those wondering, this quest is not part of the huge quest chain in Twilight Highlands, you can just fly to the zone at level 84 and pick the quest up. Comment by Solarknight I just soloed Herp'derp this morning. I didn't even have my main tank pet, just the fox. As long as I kept heals on Mulder, I was fine. Getting feared several times was annoying, but finished it on the first try.

Unfortunately, the next one hits like a Mack truck. I couldn't keep heals up and died after about 30 seconds. Comment by Soled this on my lvl 85 BM Hunter, pet taking lots of damage, had to keep mend pet up, especially before fear. Took me exactly 5 mins as Hunter mark just wore off when I downed him. Comment by Solo'd as a 84 blood Death Knight Lichborne spec. Comment by This guy should be easy to solo for any class with range damage ability.

He walks slowly, sometimes stopping to use an ability, and his abilities have short range. If you can put a dot on him and blast him occasionally, you can solo him. Comment by Schnell Soloed this as a level 84 arcane mage. Just kite with blink and slow. Comment by Naleag Solo'd as a Blood Dk in nothing special.

Outbreak your diseases, use death strike if you want, and just whittle him down easy as can be. Comment by Nemo74 Easy solo as a 85 BM used a shale spider. Kept up mend pet and just chipped away at his 1. Comment by pherkier If you are hunter, fire-mage, shaman or any other cast-while-moving or instant-ranged-attack you can solo him, the mob is quite slow.

Comment by Creagal Solo'd as rogue. All season 11 honor pvp gear and 2 conquest pieces. Vanish causes automatic fail. Which sucks because you don't actually leave the arena. But you can start the fight in stealth. So don't bother with them. Easy enough. Use Recuperate and avoid his spinning and hammer attack which are slow or he will stop to do them. Use your throwing weappon while he is at a distance. Comment by I soloed this on my hunter at level 84, using a bear for the pet.

A turtle would probably do too. And obviously, make sure to spam Mend Pet. Just take the quests slow and careful and you should be ok. Read up on the wiki before you enter a quest to find out if it is doable, and what you need to take note of.

Learn to use your hireling because their AI is limited and prone to do foolish things at times, like standing still in lava or a trap. You kinda answered own question, and that answer was not many since you dont have the skill yet, but fear not, youll get the hang of it. It you get really good you can solo ee with jusr about any buuld, but very few can pull it off.

Just takes practice and a willingness ro adapt. This isn't exactly true. Hirelings suck compared to real players, that's the simple truth to it. Level 16? Temple of Vol is a particularly easy solo farm, level 14 quest in Necro IV. I wouldn't recommend any other Necro IVs solo for a new player. The madness chains Harbinger of Ignoring the beholder optionals and doing the puzzle makes it a 2 minute completion once you figure out how the wiki puzzle answer works. The wiki puzzle solution shows the interior of a cube with the four walls pushed flat to the ground on the sides of the floor, with the ceiling not shown.

I'd also recommend doing the wilderness in Gianthold, Orchard, and Vale. At very least find all the explorers to uncover the map. Once the map is uncovered, if you're reasonably close to the next slayer objective press on to achieve it. Devil Assault elite might be fun to try. That being said many cant do it, big deal tho, do what youre capable of and enjoy the game. Using hires is quite a skill in itself, and hires are better than other players in many situations for one reason, predictability What many fail to do is adjust tactics to get the most out of a hireling, i tend to use healer hires, a very important tactic is to protect them, intim, hate, cc, you keep them alive they heal you, and if only you are taking most of the damage they will cast less mass heals, which kill you due to casting times occasionally.

Okay, maybe we are misunderstanding each other, what I was saying was inaccurate was your statement that the OP would have trouble soloing most quests. This would definitely be true on elite, and maybe on hard, but definitely not on normal. Also, about hirelings, AI is stupid, as in, dumber then an ant stupid. No, they are not really more predictable, if a cleric is standing in lava, I would never even think that a human player would just stand there. Yet I wouldn't be sure about a hireling doing so.

Yes, i thought you were saying that it couldnt be done, one of my pet peeves is people saying thingss are impossible simply because they arent capable personally, and worse when they are offended when you prove them wrong. I surely will never be able to do a flip on a balance beam, even tho im fairly athletic, however i know others can, and i dont hate them for it, lol. As far as lava goes, a hireling cant go in the lava if you park him far enough away from it, lol, allowing a hireling into a sitution that its ai cant handle is ultimately the handlers fault.

And as for hires never being as good a players, next time you run a quest where some guy plays like a moron anr causes a party wipe or rage quits blaming everyone else in group, rerun the samep quest with a hire instead, bet it goes smoother, certainly does in my experience.

Well, it seems that you are contradicting yourself. Either your claim to be able to solo whatsoever with hire which isn't real solo, but that's not what this is about and you are a pro player, but you don't let one moron wipe your entire party. Or you're not a pro player, can't solo it, but morons can wipe your party. Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.

Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions. You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance. Pushed models suffer the effects of anything they move through such as acid clouds. If you use a Push vs a charging model via a free strike for example , this will stop the charge movement refer core rulebook.

However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. Infernal Ruling In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. Infernal Ruling If you push a model to a position where it regains Incorporeal for instance you push it out of range of an Exorcist then what happens is Being Checked by Infernals.

Damage from a non-hazard template is considered to be from the model that put it in play. So non-hazards do get stuff like Hand of Fate. Infernal Ruling Damage from a hazard is not from an attack so won't trigger stuff like Vengeance Damage from a non-hazard is also not from an attack. Instead it will be a Special Action Covering Fire , or a "instead of making an attack, place a template" Creeping Barrage , or etc.

Damage templates from spells is complicated: Infernal Ruling Spells that leave templates that are not hazards such as Razor Wall do Damage Type: Magical. Spells that leave templates that are hazards such as Breath of Corruption follow the rules for hazards, which are most likely not magical damage but it varies by the hazard. The initial damage when you place the template, if any, is Damage Type: Magical. By default, when you put a template into play it doesn't do damage to models they overlap.

The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they're placed. If two templates are overlapping, a model that enters them will take two points of damage. Navigation menu Personal tools Create account Log in.

Namespaces Page Discussion. Views Read View source View history. Home Page Find a local club Patreon. This page was last modified on 21 October , at Missing Info. Warcaster 0. Warcaster 1. Understanding the Statblock. Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model.

After the enemy model is pushed, the attacking model can advance up to 1" directly toward it. A model entering or ending its activation in the template suffers a damage roll with POW equal to the POW of this weapon.

The template remains in play for one round. If this model is destroyed or removed from play, immediately remove the template from play. Critical Knockdown - On a critical hit, the model hit becomes knocked down. Trollbloods Index Edit. Trollkin Runebearer. Hearthgut Hooch Hauler - War Wagon. Theme Forces.

Minions that work for the Trollblooods. This index was last updated: Minion Index Edit. Farrow Warlocks Edit. Farrow Warbeasts Edit. Road Hog - War Hog. Gatorman Warlocks Edit. Gatorman Warbeasts Edit. Targ - Gatorman Soul Slave.

Minion Faction Themes Edit. Unlimited Minions themes Edit.



0コメント

  • 1000 / 1000